Files
tbd-station-14/Content.Server/Kudzu/GrowingKudzuSystem.cs
2022-02-16 18:23:23 +11:00

57 lines
1.8 KiB
C#

using Content.Shared.Kudzu;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Random;
namespace Content.Server.Kudzu;
public sealed class GrowingKudzuSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _robustRandom = default!;
private float _accumulatedFrameTime = 0.0f;
public override void Initialize()
{
SubscribeLocalEvent<GrowingKudzuComponent, ComponentAdd>(SetupKudzu);
}
private void SetupKudzu(EntityUid uid, GrowingKudzuComponent component, ComponentAdd args)
{
if (!EntityManager.TryGetComponent<AppearanceComponent>(uid, out var appearance))
{
return;
}
appearance.SetData(KudzuVisuals.Variant, _robustRandom.Next(1, 3));
appearance.SetData(KudzuVisuals.GrowthLevel, 1);
}
public override void Update(float frameTime)
{
_accumulatedFrameTime += frameTime;
if (!(_accumulatedFrameTime >= 0.5f))
return;
_accumulatedFrameTime -= 0.5f;
foreach (var (kudzu, appearance) in EntityManager.EntityQuery<GrowingKudzuComponent, AppearanceComponent>())
{
if (kudzu.GrowthLevel >= 3 || !_robustRandom.Prob(kudzu.GrowthTickSkipChange)) continue;
kudzu.GrowthLevel += 1;
if (kudzu.GrowthLevel == 3 &&
EntityManager.TryGetComponent<SpreaderComponent>((kudzu).Owner, out var spreader))
{
// why cache when you can simply cease to be? Also saves a bit of memory/time.
EntityManager.RemoveComponent<GrowingKudzuComponent>((kudzu).Owner);
}
appearance.SetData(KudzuVisuals.GrowthLevel, kudzu.GrowthLevel);
}
}
}