276 lines
9.4 KiB
C#
276 lines
9.4 KiB
C#
using System.Collections.Generic;
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using Content.Server.Administration;
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using Content.Server.Administration.Logs;
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using Content.Server.EUI;
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using Content.Server.Ghost.Components;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Ghost.Roles.UI;
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using Content.Server.Mind.Components;
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using Content.Server.MobState.States;
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using Content.Server.Players;
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using Content.Shared.Administration;
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using Content.Shared.Database;
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using Content.Shared.GameTicking;
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using Content.Shared.Ghost;
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using Content.Shared.Ghost.Roles;
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using Content.Shared.MobState;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Ghost.Roles
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{
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[UsedImplicitly]
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public sealed class GhostRoleSystem : EntitySystem
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{
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[Dependency] private readonly EuiManager _euiManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly AdminLogSystem _adminLogSystem = default!;
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private uint _nextRoleIdentifier;
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private bool _needsUpdateGhostRoleCount = true;
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private readonly Dictionary<uint, GhostRoleComponent> _ghostRoles = new();
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private readonly Dictionary<IPlayerSession, GhostRolesEui> _openUis = new();
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private readonly Dictionary<IPlayerSession, MakeGhostRoleEui> _openMakeGhostRoleUis = new();
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[ViewVariables]
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public IReadOnlyCollection<GhostRoleComponent> GhostRoles => _ghostRoles.Values;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
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SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<GhostTakeoverAvailableComponent, MindAddedMessage>(OnMindAdded);
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SubscribeLocalEvent<GhostTakeoverAvailableComponent, MindRemovedMessage>(OnMindRemoved);
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SubscribeLocalEvent<GhostTakeoverAvailableComponent, MobStateChangedEvent>(OnMobStateChanged);
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_playerManager.PlayerStatusChanged += PlayerStatusChanged;
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}
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private void OnMobStateChanged(EntityUid uid, GhostRoleComponent component, MobStateChangedEvent args)
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{
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switch (args.CurrentMobState)
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{
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case NormalMobState:
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{
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if (!component.Taken)
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RegisterGhostRole(component);
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break;
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}
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case CriticalMobState:
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case DeadMobState:
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UnregisterGhostRole(component);
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break;
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}
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_playerManager.PlayerStatusChanged -= PlayerStatusChanged;
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}
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private uint GetNextRoleIdentifier()
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{
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return unchecked(_nextRoleIdentifier++);
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}
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public void OpenEui(IPlayerSession session)
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{
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if (session.AttachedEntity is not {Valid: true} attached ||
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!EntityManager.HasComponent<GhostComponent>(attached))
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return;
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if(_openUis.ContainsKey(session))
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CloseEui(session);
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var eui = _openUis[session] = new GhostRolesEui();
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_euiManager.OpenEui(eui, session);
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eui.StateDirty();
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}
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public void OpenMakeGhostRoleEui(IPlayerSession session, EntityUid uid)
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{
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if (session.AttachedEntity == null)
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return;
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if (_openMakeGhostRoleUis.ContainsKey(session))
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CloseEui(session);
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var eui = _openMakeGhostRoleUis[session] = new MakeGhostRoleEui(uid);
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_euiManager.OpenEui(eui, session);
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eui.StateDirty();
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}
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public void CloseEui(IPlayerSession session)
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{
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if (!_openUis.ContainsKey(session)) return;
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_openUis.Remove(session, out var eui);
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eui?.Close();
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}
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public void CloseMakeGhostRoleEui(IPlayerSession session)
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{
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if (_openMakeGhostRoleUis.Remove(session, out var eui))
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{
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eui.Close();
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}
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}
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public void UpdateAllEui()
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{
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foreach (var eui in _openUis.Values)
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{
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eui.StateDirty();
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}
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// Note that this, like the EUIs, is deferred.
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// This is for roughly the same reasons, too:
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// Someone might spawn a ton of ghost roles at once.
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_needsUpdateGhostRoleCount = true;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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if (_needsUpdateGhostRoleCount)
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{
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_needsUpdateGhostRoleCount = false;
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var response = new GhostUpdateGhostRoleCountEvent(_ghostRoles.Count);
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foreach (var player in _playerManager.Sessions)
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{
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RaiseNetworkEvent(response, player.ConnectedClient);
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}
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}
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}
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private void PlayerStatusChanged(object? blah, SessionStatusEventArgs args)
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{
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if (args.NewStatus == SessionStatus.InGame)
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{
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var response = new GhostUpdateGhostRoleCountEvent(_ghostRoles.Count);
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RaiseNetworkEvent(response, args.Session.ConnectedClient);
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}
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}
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public void RegisterGhostRole(GhostRoleComponent role)
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{
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if (_ghostRoles.ContainsValue(role)) return;
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_ghostRoles[role.Identifier = GetNextRoleIdentifier()] = role;
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UpdateAllEui();
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}
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public void UnregisterGhostRole(GhostRoleComponent role)
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{
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if (!_ghostRoles.ContainsKey(role.Identifier) || _ghostRoles[role.Identifier] != role) return;
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_ghostRoles.Remove(role.Identifier);
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UpdateAllEui();
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}
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public void Takeover(IPlayerSession player, uint identifier)
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{
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if (!_ghostRoles.TryGetValue(identifier, out var role)) return;
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if (!role.Take(player)) return;
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if (player.AttachedEntity != null)
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_adminLogSystem.Add(LogType.GhostRoleTaken, LogImpact.Low, $"{player:player} took the {role.RoleName:roleName} ghost role {ToPrettyString(player.AttachedEntity.Value):entity}");
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CloseEui(player);
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}
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public void GhostRoleInternalCreateMindAndTransfer(IPlayerSession player, EntityUid roleUid, EntityUid mob, GhostRoleComponent? role = null)
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{
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if (!Resolve(roleUid, ref role)) return;
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var contentData = player.ContentData();
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DebugTools.AssertNotNull(contentData);
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var newMind = new Mind.Mind(player.UserId)
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{
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CharacterName = EntityManager.GetComponent<MetaDataComponent>(mob).EntityName
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};
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newMind.AddRole(new GhostRoleMarkerRole(newMind, role.RoleName));
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newMind.ChangeOwningPlayer(player.UserId);
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newMind.TransferTo(mob);
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}
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public GhostRoleInfo[] GetGhostRolesInfo()
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{
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var roles = new GhostRoleInfo[_ghostRoles.Count];
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var i = 0;
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foreach (var (id, role) in _ghostRoles)
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{
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roles[i] = new GhostRoleInfo(){Identifier = id, Name = role.RoleName, Description = role.RoleDescription, Rules = role.RoleRules};
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i++;
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}
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return roles;
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}
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private void OnPlayerAttached(PlayerAttachedEvent message)
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{
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// Close the session of any player that has a ghost roles window open and isn't a ghost anymore.
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if (!_openUis.ContainsKey(message.Player)) return;
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if (EntityManager.HasComponent<GhostComponent>(message.Entity)) return;
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CloseEui(message.Player);
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}
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private void OnMindAdded(EntityUid uid, GhostTakeoverAvailableComponent component, MindAddedMessage args)
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{
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component.Taken = true;
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UnregisterGhostRole(component);
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}
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private void OnMindRemoved(EntityUid uid, GhostRoleComponent component, MindRemovedMessage args)
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{
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// Avoid re-registering it for duplicate entries and potential exceptions.
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if (!component.ReregisterOnGhost || component.LifeStage > ComponentLifeStage.Running)
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return;
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component.Taken = false;
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RegisterGhostRole(component);
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}
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public void Reset(RoundRestartCleanupEvent ev)
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{
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foreach (var session in _openUis.Keys)
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{
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CloseEui(session);
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}
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_openUis.Clear();
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_ghostRoles.Clear();
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_nextRoleIdentifier = 0;
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}
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}
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[AnyCommand]
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public sealed class GhostRoles : IConsoleCommand
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{
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public string Command => "ghostroles";
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public string Description => "Opens the ghost role request window.";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if(shell.Player != null)
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EntitySystem.Get<GhostRoleSystem>().OpenEui((IPlayerSession)shell.Player);
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else
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shell.WriteLine("You can only open the ghost roles UI on a client.");
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}
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}
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}
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