Files
tbd-station-14/Content.Server/DeviceNetwork/Systems/WirelessNetworkSystem.cs
2022-02-16 18:23:23 +11:00

32 lines
1.2 KiB
C#

using Content.Server.DeviceNetwork.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.DeviceNetwork.Systems
{
[UsedImplicitly]
public sealed class WirelessNetworkSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<WirelessNetworkComponent, BeforePacketSentEvent>(OnBeforePacketSent);
}
/// <summary>
/// Gets the position of both the sending and receiving entity and checks if the receiver is in range of the sender.
/// </summary>
private void OnBeforePacketSent(EntityUid uid, WirelessNetworkComponent component, BeforePacketSentEvent args)
{
var ownPosition = EntityManager.GetComponent<TransformComponent>(component.Owner).WorldPosition;
var position = EntityManager.GetComponent<TransformComponent>(args.Sender).WorldPosition;
var distance = (ownPosition - position).Length;
if (EntityManager.TryGetComponent<WirelessNetworkComponent?>(args.Sender, out var sendingComponent) && distance > sendingComponent.Range)
{
args.Cancel();
}
}
}
}