Files
tbd-station-14/Content.Server/Destructible/Thresholds/Behaviors/PlaySoundBehavior.cs
2022-02-16 18:23:23 +11:00

27 lines
877 B
C#

using System;
using Content.Shared.Audio;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Destructible.Thresholds.Behaviors
{
[Serializable]
[DataDefinition]
public sealed class PlaySoundBehavior : IThresholdBehavior
{
/// <summary>
/// Sound played upon destruction.
/// </summary>
[DataField("sound", required: true)] public SoundSpecifier Sound { get; set; } = default!;
public void Execute(EntityUid owner, DestructibleSystem system)
{
var pos = system.EntityManager.GetComponent<TransformComponent>(owner).Coordinates;
SoundSystem.Play(Filter.Pvs(pos), Sound.GetSound(), pos, AudioHelpers.WithVariation(0.125f));
}
}
}