Files
tbd-station-14/Content.Server/Destructible/Thresholds/Behaviors/ChangeConstructionNodeBehavior.cs
2022-02-16 18:23:23 +11:00

24 lines
775 B
C#

using System;
using Content.Server.Construction.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Destructible.Thresholds.Behaviors
{
[Serializable]
[DataDefinition]
public sealed class ChangeConstructionNodeBehavior : IThresholdBehavior
{
[DataField("node")]
public string Node { get; private set; } = string.Empty;
public void Execute(EntityUid owner, DestructibleSystem system)
{
if (string.IsNullOrEmpty(Node) || !system.EntityManager.TryGetComponent(owner, out ConstructionComponent? construction))
return;
system.ConstructionSystem.ChangeNode(owner, null, Node, true, construction);
}
}
}