72 lines
2.7 KiB
C#
72 lines
2.7 KiB
C#
using Content.Server.Construction;
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using Content.Server.Destructible.Thresholds;
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.Stack;
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using Content.Shared.Acts;
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using Content.Shared.Damage;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.Destructible
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{
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[UsedImplicitly]
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public sealed class DestructibleSystem : EntitySystem
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{
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[Dependency] public readonly IRobustRandom Random = default!;
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public new IEntityManager EntityManager => base.EntityManager;
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[Dependency] public readonly ActSystem ActSystem = default!;
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[Dependency] public readonly AudioSystem AudioSystem = default!;
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[Dependency] public readonly ConstructionSystem ConstructionSystem = default!;
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[Dependency] public readonly ExplosionSystem ExplosionSystem = default!;
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[Dependency] public readonly StackSystem StackSystem = default!;
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[Dependency] public readonly IPrototypeManager PrototypeManager = default!;
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[Dependency] public readonly IComponentFactory ComponentFactory = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DestructibleComponent, DamageChangedEvent>(Execute);
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}
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/// <summary>
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/// Check if any thresholds were reached. if they were, execute them.
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/// </summary>
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public void Execute(EntityUid uid, DestructibleComponent component, DamageChangedEvent args)
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{
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foreach (var threshold in component.Thresholds)
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{
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if (threshold.Reached(args.Damageable, this))
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{
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RaiseLocalEvent(uid, new DamageThresholdReached(component, threshold));
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threshold.Execute(uid, this, EntityManager);
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}
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// if destruction behavior (or some other deletion effect) occurred, don't run other triggers.
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if (EntityManager.IsQueuedForDeletion(uid) || Deleted(uid))
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return;
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}
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}
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}
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// Currently only used for destructible integration tests. Unless other uses are found for this, maybe this should just be removed and the tests redone.
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/// <summary>
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/// Event raised when a <see cref="DamageThreshold"/> is reached.
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/// </summary>
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public sealed class DamageThresholdReached : EntityEventArgs
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{
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public readonly DestructibleComponent Parent;
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public readonly DamageThreshold Threshold;
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public DamageThresholdReached(DestructibleComponent parent, DamageThreshold threshold)
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{
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Parent = parent;
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Threshold = threshold;
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}
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}
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}
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