Files
tbd-station-14/Content.Server/Damage/Commands/HurtCommand.cs
2022-02-16 18:23:23 +11:00

205 lines
7.0 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Text;
using Content.Server.Administration;
using Content.Shared.Administration;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Server.Damage.Commands
{
[AdminCommand(AdminFlags.Fun)]
sealed class HurtCommand : IConsoleCommand
{
public string Command => "hurt";
public string Description => "Ouch";
public string Help => $"Usage: {Command} <type/?> <amount> (<entity uid/_>) (<ignoreResistances>)";
private readonly IPrototypeManager _prototypeManager = default!;
public HurtCommand() {
_prototypeManager = IoCManager.Resolve<IPrototypeManager>();
}
private string DamageTypes()
{
var msg = new StringBuilder();
foreach (var damageGroup in _prototypeManager.EnumeratePrototypes<DamageGroupPrototype>())
{
msg.Append($"\n{damageGroup.ID}");
if (damageGroup.DamageTypes.Any())
{
msg.Append(": ");
msg.AppendJoin('|', damageGroup.DamageTypes);
}
}
return $"Damage Types:{msg}";
}
private delegate void Damage(EntityUid entity, bool ignoreResistances);
private bool TryParseEntity(IConsoleShell shell, IPlayerSession? player, string arg, out EntityUid entity)
{
entity = default;
if (arg == "_")
{
if (player?.AttachedEntity is not {Valid: true} playerEntity)
{
shell.WriteLine($"You must have a player entity to use this command without specifying an entity.\n{Help}");
return false;
}
entity = playerEntity;
return true;
}
if (!EntityUid.TryParse(arg, out entity))
{
shell.WriteLine($"{arg} is not a valid entity uid.\n{Help}");
return false;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
if (!entityManager.EntityExists(entity))
{
shell.WriteLine($"No entity found with uid {entity}");
return false;
}
return true;
}
private bool TryParseDamageArgs(
IConsoleShell shell,
EntityUid target,
string[] args,
[NotNullWhen(true)] out Damage? func)
{
var entMan = IoCManager.Resolve<IEntityManager>();
if (!int.TryParse(args[1], out var amount))
{
shell.WriteLine($"{args[1]} is not a valid damage integer.");
func = null;
return false;
}
if (_prototypeManager.TryIndex<DamageGroupPrototype>(args[0], out var damageGroup))
{
func = (entity, ignoreResistances) =>
{
var damage = new DamageSpecifier(damageGroup, amount);
EntitySystem.Get<DamageableSystem>().TryChangeDamage(entity, damage, ignoreResistances);
shell.WriteLine($"Damaged entity {entMan.GetComponent<MetaDataComponent>(entity).EntityName} with id {entity} for {amount} {damageGroup} damage{(ignoreResistances ? ", ignoring resistances." : ".")}");
};
return true;
}
// Fall back to DamageType
else if (_prototypeManager.TryIndex<DamageTypePrototype>(args[0], out var damageType))
{
func = (entity, ignoreResistances) =>
{
var damage = new DamageSpecifier(damageType, amount);
EntitySystem.Get<DamageableSystem>().TryChangeDamage(entity, damage, ignoreResistances);
shell.WriteLine($"Damaged entity {entMan.GetComponent<MetaDataComponent>(entity).EntityName} with id {entity} for {amount} {damageType} damage{(ignoreResistances ? ", ignoring resistances." : ".")}");
};
return true;
}
else
{
shell.WriteLine($"{args[0]} is not a valid damage class or type.");
var types = DamageTypes();
shell.WriteLine(types);
func = null;
return false;
}
}
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
bool ignoreResistances;
EntityUid entity;
Damage? damageFunc;
var entMan = IoCManager.Resolve<IEntityManager>();
switch (args.Length)
{
// Check if we have enough for the dmg types to show
case var n when n > 0 && (args[0] == "?" || args[0] == "¿"):
var types = DamageTypes();
if (args[0] == "¿")
{
types = types.Replace('e', 'é');
}
shell.WriteLine(types);
return;
// Not enough args
case var n when n < 2:
shell.WriteLine($"Invalid number of arguments ({args.Length}).\n{Help}");
return;
case var n when n >= 2 && n <= 4:
var entityUid = n == 2 ? "_" : args[2];
if (!TryParseEntity(shell, player, entityUid, out var parsedEntity))
{
return;
}
entity = parsedEntity;
if (!TryParseDamageArgs(shell, entity, args, out damageFunc))
{
return;
}
if (n == 4)
{
if (!bool.TryParse(args[3], out ignoreResistances))
{
shell.WriteLine($"{args[3]} is not a valid boolean value for ignoreResistances.\n{Help}");
return;
}
}
else
{
ignoreResistances = false;
}
break;
default:
shell.WriteLine($"Invalid amount of arguments ({args.Length}).\n{Help}");
return;
}
if (!entMan.TryGetComponent(entity, out DamageableComponent? damageable))
{
shell.WriteLine($"Entity {entMan.GetComponent<MetaDataComponent>(entity).EntityName} with id {entity} does not have a {nameof(DamageableComponent)}.");
return;
}
damageFunc(entity, ignoreResistances);
}
}
}