Files
tbd-station-14/Content.Server/Damage/Commands/GodModeCommand.cs
2022-02-16 18:23:23 +11:00

73 lines
2.5 KiB
C#

using Content.Server.Administration;
using Content.Server.Damage.Systems;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Damage.Commands
{
[AdminCommand(AdminFlags.Admin)]
public sealed class GodModeCommand : IConsoleCommand
{
public string Command => "godmode";
public string Description => "Makes your entity or another invulnerable to almost anything. May have irreversible changes.";
public string Help => $"Usage: {Command} / {Command} <entityUid>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
EntityUid entity;
var entityManager = IoCManager.Resolve<IEntityManager>();
switch (args.Length)
{
case 0:
if (player == null)
{
shell.WriteLine("An entity needs to be specified when the command isn't used by a player.");
return;
}
if (player.AttachedEntity == null)
{
shell.WriteLine("An entity needs to be specified when you aren't attached to an entity.");
return;
}
entity = player.AttachedEntity.Value;
break;
case 1:
if (!EntityUid.TryParse(args[0], out var id))
{
shell.WriteLine($"{args[0]} isn't a valid entity id.");
return;
}
if (!entityManager.EntityExists(id))
{
shell.WriteLine($"No entity found with id {id}.");
return;
}
entity = id;
break;
default:
shell.WriteLine(Help);
return;
}
var godmodeSystem = EntitySystem.Get<GodmodeSystem>();
var enabled = godmodeSystem.ToggleGodmode(entity);
var name = entityManager.GetComponent<MetaDataComponent>(entity).EntityName;
shell.WriteLine(enabled
? $"Enabled godmode for entity {name} with id {entity}"
: $"Disabled godmode for entity {name} with id {entity}");
}
}
}