35 lines
999 B
C#
35 lines
999 B
C#
using System;
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using Content.Shared.Cooldown;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Cooldown
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{
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public sealed class ItemCooldownSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ItemCooldownComponent, RefreshItemCooldownEvent>(OnItemCooldownRefreshed);
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}
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public void OnItemCooldownRefreshed(EntityUid uid, ItemCooldownComponent comp, RefreshItemCooldownEvent args)
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{
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comp.CooldownStart = args.LastAttackTime;
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comp.CooldownEnd = args.CooldownEnd;
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}
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}
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public sealed class RefreshItemCooldownEvent : EntityEventArgs
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{
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public TimeSpan LastAttackTime { get; }
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public TimeSpan CooldownEnd { get; }
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public RefreshItemCooldownEvent(TimeSpan lastAttackTime, TimeSpan cooldownEnd)
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{
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LastAttackTime = lastAttackTime;
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CooldownEnd = cooldownEnd;
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}
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}
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}
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