45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
using System.Collections.Generic;
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using Content.Server.Toilet;
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using Content.Shared.Construction;
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using Content.Shared.Examine;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Construction.Conditions
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{
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[UsedImplicitly]
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[DataDefinition]
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public sealed class ToiletLidClosed : IGraphCondition
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{
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public bool Condition(EntityUid uid, IEntityManager entityManager)
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{
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if (!entityManager.TryGetComponent(uid, out ToiletComponent? toilet))
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return false;
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return !toilet.LidOpen;
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}
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public bool DoExamine(ExaminedEvent args)
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{
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var entity = args.Examined;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out ToiletComponent? toilet)) return false;
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if (!toilet.LidOpen) return false;
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args.PushMarkup(Loc.GetString("construction-examine-condition-toilet-lid-closed") + "\n");
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return true;
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}
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public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
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{
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yield return new ConstructionGuideEntry()
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{
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Localization = "construction-step-condition-toilet-lid-closed"
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};
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}
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}
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}
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