27 lines
1.0 KiB
C#
27 lines
1.0 KiB
C#
using System.Collections.Generic;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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namespace Content.Server.Chemistry.ReagentEffects
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{
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[UsedImplicitly]
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public sealed class ExtinguishReaction : ReagentEffect
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{
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public override void Effect(ReagentEffectArgs args)
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{
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if (!args.EntityManager.TryGetComponent(args.SolutionEntity, out FlammableComponent? flammable)) return;
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var flammableSystem = EntitySystem.Get<FlammableSystem>();
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flammableSystem.Extinguish(args.SolutionEntity, flammable);
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flammableSystem.AdjustFireStacks(args.SolutionEntity, -1.5f * (float) args.Quantity, flammable);
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}
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}
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}
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