90 lines
2.4 KiB
C#
90 lines
2.4 KiB
C#
using System.Collections.Generic;
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using Content.Server.Botany.Components;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Popups;
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using Content.Shared.GameTicking;
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using Content.Shared.Tag;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.Botany.Systems
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{
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[UsedImplicitly]
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public sealed partial class BotanySystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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private int _nextUid = 0;
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private float _timer = 0f;
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public readonly Dictionary<int, SeedPrototype> Seeds = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
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InitializeSeeds();
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PopulateDatabase();
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}
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private void PopulateDatabase()
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{
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_nextUid = 0;
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Seeds.Clear();
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foreach (var seed in _prototypeManager.EnumeratePrototypes<SeedPrototype>())
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{
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seed.Uid = GetNextSeedUid();
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Seeds[seed.Uid] = seed;
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}
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}
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public bool AddSeedToDatabase(SeedPrototype seed)
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{
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// If it's not -1, it's already in the database. Probably.
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if (seed.Uid != -1)
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return false;
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seed.Uid = GetNextSeedUid();
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Seeds[seed.Uid] = seed;
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return true;
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}
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private int GetNextSeedUid()
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{
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return _nextUid++;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_timer += frameTime;
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if (_timer < 3f)
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return;
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_timer -= 3f;
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foreach (var plantHolder in EntityManager.EntityQuery<PlantHolderComponent>())
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{
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plantHolder.Update();
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}
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}
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public void Reset(RoundRestartCleanupEvent ev)
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{
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PopulateDatabase();
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}
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}
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}
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