Files
tbd-station-14/Content.Server/Animals/Components/UdderComponent.cs
2022-02-16 18:23:23 +11:00

49 lines
1.5 KiB
C#

using System;
using Content.Server.Animals.Systems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Server.Animals.Components
{
[RegisterComponent, Friend(typeof(UdderSystem))]
internal sealed class UdderComponent : Component
{
/// <summary>
/// The reagent to produce.
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
[DataField("reagentId", customTypeSerializer:typeof(PrototypeIdSerializer<ReagentPrototype>))]
public string ReagentId = "Milk";
/// <summary>
/// The solution to add reagent to.
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
[DataField("targetSolution")]
public string TargetSolutionName = "udder";
/// <summary>
/// The amount of reagent to be generated on update.
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
[DataField("quantity")]
public FixedPoint2 QuantityPerUpdate = 1;
/// <summary>
/// The time between updates (in seconds).
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
[DataField("updateRate")]
public float UpdateRate = 5;
public float AccumulatedFrameTime;
public bool BeingMilked;
}
}