47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using Content.Server.Speech.EntitySystems;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Random;
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namespace Content.Server.Administration.Commands;
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[AdminCommand(AdminFlags.Fun)]
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public sealed class OwoifyCommand : IConsoleCommand
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{
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public string Command => "owoify";
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public string Description => "For when you need everything to be cat. Uses OwOAccent's formatting on the name and description of an entity.";
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public string Help => "owoify <id>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 1)
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{
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shell.WriteLine(Loc.GetString("shell-wrong-arguments-number"));
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return;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!int.TryParse(args[0], out var targetId))
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{
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shell.WriteLine(Loc.GetString("shell-argument-must-be-number"));
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return;
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}
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var eUid = new EntityUid(targetId);
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var meta = entityManager.GetComponent<MetaDataComponent>(eUid);
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var random = IoCManager.Resolve<IRobustRandom>();
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var owoSys = EntitySystem.Get<OwOAccentSystem>();
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meta.EntityName = owoSys.Accentuate(meta.EntityName);
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meta.EntityDescription = owoSys.Accentuate(meta.EntityDescription);
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}
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}
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