43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using System;
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using Content.Server.Nutrition.Components;
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using Content.Shared.Nutrition.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.WorldState.States.Nutrition
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{
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[UsedImplicitly]
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public sealed class ThirstyState : StateData<bool>
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{
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public override string Name => "Thirsty";
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public override bool GetValue()
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out ThirstComponent? thirstComponent))
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{
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return false;
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}
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switch (thirstComponent.CurrentThirstThreshold)
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{
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case ThirstThreshold.OverHydrated:
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return false;
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case ThirstThreshold.Okay:
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return false;
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case ThirstThreshold.Thirsty:
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return true;
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case ThirstThreshold.Parched:
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return true;
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case ThirstThreshold.Dead:
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return true;
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default:
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throw new ArgumentOutOfRangeException(
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nameof(thirstComponent.CurrentThirstThreshold),
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thirstComponent.CurrentThirstThreshold,
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null);
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}
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}
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}
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}
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