Files
tbd-station-14/Content.Server/AI/WorldState/States/Mobs/NearbyPlayersState.cs
2021-12-08 17:04:21 +01:00

47 lines
1.4 KiB
C#

using System.Collections.Generic;
using Content.Server.AI.Components;
using Content.Shared.Damage;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Player;
namespace Content.Server.AI.WorldState.States.Mobs
{
[UsedImplicitly]
public sealed class NearbyPlayersState : CachedStateData<List<EntityUid>>
{
public override string Name => "NearbyPlayers";
protected override List<EntityUid> GetTrueValue()
{
var result = new List<EntityUid>();
var entMan = IoCManager.Resolve<IEntityManager>();
if (!entMan.TryGetComponent(Owner, out AiControllerComponent? controller))
{
return result;
}
var nearbyPlayers = Filter.Empty()
.AddInRange(entMan.GetComponent<TransformComponent>(Owner).MapPosition, controller.VisionRadius)
.Recipients;
foreach (var player in nearbyPlayers)
{
if (player.AttachedEntity is not {Valid: true} playerEntity)
{
continue;
}
if (player.AttachedEntity != Owner && entMan.HasComponent<DamageableComponent>(playerEntity))
{
result.Add(playerEntity);
}
}
return result;
}
}
}