Files
tbd-station-14/Content.Server/AI/WorldState/States/Hands/AnyFreeHandState.cs
Leon Friedrich bfd95c493b hands ECS (#7081)
2022-03-17 18:13:31 +11:00

19 lines
561 B
C#

using Content.Server.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.WorldState.States.Hands
{
[UsedImplicitly]
public sealed class AnyFreeHandState : StateData<bool>
{
public override string Name => "AnyFreeHand";
public override bool GetValue()
{
return IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SharedHandsSystem>().TryGetEmptyHand(Owner, out _);
}
}
}