Files
tbd-station-14/Content.Server/AI/WorldState/States/Combat/WeaponEntityState.cs
2021-12-26 13:32:45 +11:00

17 lines
400 B
C#

using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States.Combat
{
[UsedImplicitly]
public sealed class WeaponEntityState : PlanningStateData<EntityUid?>
{
// Similar to TargetEntity
public override string Name => "WeaponEntity";
public override void Reset()
{
Value = null;
}
}
}