Files
tbd-station-14/Content.Client/Commands/DebugCommands.cs
2022-02-28 12:21:15 +11:00

76 lines
2.5 KiB
C#

using Content.Client.Markers;
using Content.Client.Popups;
using Content.Client.SubFloor;
using Content.Shared.SubFloor;
using Robust.Client.GameObjects;
using Robust.Shared.Console;
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
namespace Content.Client.Commands
{
internal sealed class ShowMarkersCommand : IConsoleCommand
{
// ReSharper disable once StringLiteralTypo
public string Command => "showmarkers";
public string Description => "Toggles visibility of markers such as spawn points.";
public string Help => "";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
EntitySystem.Get<MarkerSystem>()
.MarkersVisible ^= true;
}
}
internal sealed class ShowSubFloor : IConsoleCommand
{
// ReSharper disable once StringLiteralTypo
public string Command => "showsubfloor";
public string Description => "Makes entities below the floor always visible.";
public string Help => $"Usage: {Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
EntitySystem.Get<SubFloorHideSystem>().ShowAll ^= true;
}
}
internal sealed class ShowSubFloorForever : IConsoleCommand
{
// ReSharper disable once StringLiteralTypo
public string Command => "showsubfloorforever";
public string Description => "Makes entities below the floor always visible until the client is restarted.";
public string Help => $"Usage: {Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
EntitySystem.Get<SubFloorHideSystem>().ShowAll = true;
var entMan = IoCManager.Resolve<IEntityManager>();
var components = entMan.EntityQuery<SubFloorHideComponent>(true);
foreach (var component in components)
{
if (entMan.TryGetComponent(component.Owner, out ISpriteComponent? sprite))
{
sprite.DrawDepth = (int) DrawDepth.Overlays;
}
}
}
}
internal sealed class NotifyCommand : IConsoleCommand
{
public string Command => "notify";
public string Description => "Send a notify client side.";
public string Help => "notify <message>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var message = args[0];
EntitySystem.Get<PopupSystem>().PopupCursor(message);
}
}
}