Files
tbd-station-14/Content.Client/Gameplay/GameplayStateBase.cs
2023-08-13 09:43:07 +10:00

190 lines
7.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Content.Client.Clickable;
using Content.Client.ContextMenu.UI;
using Robust.Client.ComponentTrees;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Client.State;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Containers;
using Robust.Shared.Input;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.Client.Gameplay
{
// OH GOD.
// Ok actually it's fine.
// Instantiated dynamically through the StateManager, Dependencies will be resolved.
[Virtual]
public class GameplayStateBase : State, IEntityEventSubscriber
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] protected readonly IUserInterfaceManager UserInterfaceManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IViewVariablesManager _vvm = default!;
private ClickableEntityComparer _comparer = default!;
private (ViewVariablesPath? path, string[] segments) ResolveVVHoverObject(string path)
{
// VVs the currently hovered entity. For a nifty vv keybinding you can use:
//
// /bind v command "vv /c/enthover"
// /svbind
//
// Though you probably want to include a modifier like alt, as otherwise this would open VV even when typing
// a message into chat containing the letter v.
var segments = path.Split('/');
EntityUid? uid = null;
if (UserInterfaceManager.CurrentlyHovered is IViewportControl vp && _inputManager.MouseScreenPosition.IsValid)
uid = GetClickedEntity(vp.PixelToMap(_inputManager.MouseScreenPosition.Position));
else if (UserInterfaceManager.CurrentlyHovered is EntityMenuElement element)
uid = element.Entity;
return (uid != null ? new ViewVariablesInstancePath(uid) : null, segments);
}
private IEnumerable<string>? ListVVHoverPaths(string[] segments)
{
return null;
}
protected override void Startup()
{
_vvm.RegisterDomain("enthover", ResolveVVHoverObject, ListVVHoverPaths);
_inputManager.KeyBindStateChanged += OnKeyBindStateChanged;
_comparer = new ClickableEntityComparer();
}
protected override void Shutdown()
{
_vvm.UnregisterDomain("enthover");
_inputManager.KeyBindStateChanged -= OnKeyBindStateChanged;
}
public EntityUid? GetClickedEntity(MapCoordinates coordinates)
{
var first = GetClickableEntities(coordinates).FirstOrDefault();
return first.IsValid() ? first : null;
}
public IEnumerable<EntityUid> GetClickableEntities(EntityCoordinates coordinates)
{
return GetClickableEntities(coordinates.ToMap(_entityManager));
}
public IEnumerable<EntityUid> GetClickableEntities(MapCoordinates coordinates)
{
// Find all the entities intersecting our click
var spriteTree = _entityManager.EntitySysManager.GetEntitySystem<SpriteTreeSystem>();
var entities = spriteTree.QueryAabb(coordinates.MapId, Box2.CenteredAround(coordinates.Position, new Vector2(1, 1)));
// Check the entities against whether or not we can click them
var foundEntities = new List<(EntityUid, int, uint, float)>(entities.Count);
var clickQuery = _entityManager.GetEntityQuery<ClickableComponent>();
var xformQuery = _entityManager.GetEntityQuery<TransformComponent>();
// TODO: Smelly
var eye = _eyeManager.CurrentEye;
foreach (var entity in entities)
{
if (clickQuery.TryGetComponent(entity.Uid, out var component) &&
component.CheckClick(entity.Component, entity.Transform, xformQuery, coordinates.Position, eye, out var drawDepthClicked, out var renderOrder, out var bottom))
{
foundEntities.Add((entity.Uid, drawDepthClicked, renderOrder, bottom));
}
}
if (foundEntities.Count == 0)
return Array.Empty<EntityUid>();
// Do drawdepth & y-sorting. First index is the top-most sprite (opposite of normal render order).
foundEntities.Sort(_comparer);
return foundEntities.Select(a => a.Item1);
}
private sealed class ClickableEntityComparer : IComparer<(EntityUid clicked, int depth, uint renderOrder, float bottom)>
{
public int Compare((EntityUid clicked, int depth, uint renderOrder, float bottom) x,
(EntityUid clicked, int depth, uint renderOrder, float bottom) y)
{
var cmp = y.depth.CompareTo(x.depth);
if (cmp != 0)
{
return cmp;
}
cmp = y.renderOrder.CompareTo(x.renderOrder);
if (cmp != 0)
{
return cmp;
}
cmp = -y.bottom.CompareTo(x.bottom);
if (cmp != 0)
{
return cmp;
}
return y.clicked.CompareTo(x.clicked);
}
}
/// <summary>
/// Converts a state change event from outside the simulation to inside the simulation.
/// </summary>
/// <param name="args">Event data values for a bound key state change.</param>
protected virtual void OnKeyBindStateChanged(ViewportBoundKeyEventArgs args)
{
// If there is no InputSystem, then there is nothing to forward to, and nothing to do here.
if(!_entitySystemManager.TryGetEntitySystem(out InputSystem? inputSys))
return;
var kArgs = args.KeyEventArgs;
var func = kArgs.Function;
var funcId = _inputManager.NetworkBindMap.KeyFunctionID(func);
EntityCoordinates coordinates = default;
EntityUid? entityToClick = null;
if (args.Viewport is IViewportControl vp)
{
var mousePosWorld = vp.PixelToMap(kArgs.PointerLocation.Position);
entityToClick = GetClickedEntity(mousePosWorld);
coordinates = _mapManager.TryFindGridAt(mousePosWorld, out _, out var grid) ?
grid.MapToGrid(mousePosWorld) :
EntityCoordinates.FromMap(_mapManager, mousePosWorld);
}
var message = new FullInputCmdMessage(_timing.CurTick, _timing.TickFraction, funcId, kArgs.State,
coordinates , kArgs.PointerLocation,
entityToClick ?? default); // TODO make entityUid nullable
// client side command handlers will always be sent the local player session.
var session = _playerManager.LocalPlayer?.Session;
if (inputSys.HandleInputCommand(session, func, message))
{
kArgs.Handle();
}
}
}
}