Files
tbd-station-14/Content.Shared/Blocking/BlockingSystem.cs
Pieter-Jan Briers 68ce53ae17 Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00

356 lines
14 KiB
C#

using System.Linq;
using Content.Shared.Actions;
using Content.Shared.Damage;
using Content.Shared.Examine;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction.Events;
using Content.Shared.Maps;
using Content.Shared.Mobs.Components;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.Toggleable;
using Content.Shared.Verbs;
using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Shared.Blocking;
public sealed partial class BlockingSystem : EntitySystem
{
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly FixtureSystem _fixtureSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly ExamineSystemShared _examine = default!;
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override void Initialize()
{
base.Initialize();
InitializeUser();
SubscribeLocalEvent<BlockingComponent, GotEquippedHandEvent>(OnEquip);
SubscribeLocalEvent<BlockingComponent, GotUnequippedHandEvent>(OnUnequip);
SubscribeLocalEvent<BlockingComponent, DroppedEvent>(OnDrop);
SubscribeLocalEvent<BlockingComponent, GetItemActionsEvent>(OnGetActions);
SubscribeLocalEvent<BlockingComponent, ToggleActionEvent>(OnToggleAction);
SubscribeLocalEvent<BlockingComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<BlockingComponent, GetVerbsEvent<ExamineVerb>>(OnVerbExamine);
SubscribeLocalEvent<BlockingComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, BlockingComponent component, MapInitEvent args)
{
_actionContainer.EnsureAction(uid, ref component.BlockingToggleActionEntity, component.BlockingToggleAction);
Dirty(uid, component);
}
private void OnEquip(EntityUid uid, BlockingComponent component, GotEquippedHandEvent args)
{
component.User = args.User;
Dirty(uid, component);
//To make sure that this bodytype doesn't get set as anything but the original
if (TryComp<PhysicsComponent>(args.User, out var physicsComponent) && physicsComponent.BodyType != BodyType.Static && !HasComp<BlockingUserComponent>(args.User))
{
var userComp = EnsureComp<BlockingUserComponent>(args.User);
userComp.BlockingItem = uid;
userComp.OriginalBodyType = physicsComponent.BodyType;
}
}
private void OnUnequip(EntityUid uid, BlockingComponent component, GotUnequippedHandEvent args)
{
StopBlockingHelper(uid, component, args.User);
}
private void OnDrop(EntityUid uid, BlockingComponent component, DroppedEvent args)
{
StopBlockingHelper(uid, component, args.User);
}
private void OnGetActions(EntityUid uid, BlockingComponent component, GetItemActionsEvent args)
{
args.AddAction(ref component.BlockingToggleActionEntity, component.BlockingToggleAction);
}
private void OnToggleAction(EntityUid uid, BlockingComponent component, ToggleActionEvent args)
{
if (args.Handled)
return;
var blockQuery = GetEntityQuery<BlockingComponent>();
var handQuery = GetEntityQuery<HandsComponent>();
if (!handQuery.TryGetComponent(args.Performer, out var hands))
return;
var shields = _handsSystem.EnumerateHeld(args.Performer, hands).ToArray();
foreach (var shield in shields)
{
if (shield == uid)
continue;
if (blockQuery.TryGetComponent(shield, out var otherBlockComp) && otherBlockComp.IsBlocking)
{
CantBlockError(args.Performer);
return;
}
}
if (component.IsBlocking)
StopBlocking(uid, component, args.Performer);
else
StartBlocking(uid, component, args.Performer);
args.Handled = true;
}
private void OnShutdown(EntityUid uid, BlockingComponent component, ComponentShutdown args)
{
//In theory the user should not be null when this fires off
if (component.User != null)
{
_actionsSystem.RemoveProvidedActions(component.User.Value, uid);
StopBlockingHelper(uid, component, component.User.Value);
}
}
/// <summary>
/// Called where you want the user to start blocking
/// Creates a new hard fixture to bodyblock
/// Also makes the user static to prevent prediction issues
/// </summary>
/// <param name="item"> The entity with the blocking component</param>
/// <param name="component"> The <see cref="BlockingComponent"/></param>
/// <param name="user"> The entity who's using the item to block</param>
/// <returns></returns>
public bool StartBlocking(EntityUid item, BlockingComponent component, EntityUid user)
{
if (component.IsBlocking)
return false;
var xform = Transform(user);
var shieldName = Name(item);
var blockerName = Identity.Entity(user, EntityManager);
var msgUser = Loc.GetString("action-popup-blocking-user", ("shield", shieldName));
var msgOther = Loc.GetString("action-popup-blocking-other", ("blockerName", blockerName), ("shield", shieldName));
if (component.BlockingToggleAction != null)
{
//Don't allow someone to block if they're not parented to a grid
if (xform.GridUid != xform.ParentUid)
{
CantBlockError(user);
return false;
}
// Don't allow someone to block if they're not holding the shield
if(!_handsSystem.IsHolding(user, item, out _))
{
CantBlockError(user);
return false;
}
//Don't allow someone to block if someone else is on the same tile
var playerTileRef = xform.Coordinates.GetTileRef();
if (playerTileRef != null)
{
var intersecting = _lookup.GetLocalEntitiesIntersecting(playerTileRef.Value, 0f);
var mobQuery = GetEntityQuery<MobStateComponent>();
foreach (var uid in intersecting)
{
if (uid != user && mobQuery.HasComponent(uid))
{
TooCloseError(user);
return false;
}
}
}
//Don't allow someone to block if they're somehow not anchored.
_transformSystem.AnchorEntity(user, xform);
if (!xform.Anchored)
{
CantBlockError(user);
return false;
}
_actionsSystem.SetToggled(component.BlockingToggleActionEntity, true);
if (_gameTiming.IsFirstTimePredicted)
{
_popupSystem.PopupEntity(msgOther, user, Filter.PvsExcept(user), true);
if(_gameTiming.InPrediction)
_popupSystem.PopupEntity(msgUser, user, user);
}
}
if (TryComp<PhysicsComponent>(user, out var physicsComponent))
{
_fixtureSystem.TryCreateFixture(user,
component.Shape,
BlockingComponent.BlockFixtureID,
hard: true,
collisionLayer: (int) CollisionGroup.WallLayer,
body: physicsComponent);
}
component.IsBlocking = true;
Dirty(item, component);
return true;
}
private void CantBlockError(EntityUid user)
{
var msgError = Loc.GetString("action-popup-blocking-user-cant-block");
_popupSystem.PopupEntity(msgError, user, user);
}
private void TooCloseError(EntityUid user)
{
var msgError = Loc.GetString("action-popup-blocking-user-too-close");
_popupSystem.PopupEntity(msgError, user, user);
}
/// <summary>
/// Called where you want the user to stop blocking.
/// </summary>
/// <param name="item"> The entity with the blocking component</param>
/// <param name="component"> The <see cref="BlockingComponent"/></param>
/// <param name="user"> The entity who's using the item to block</param>
/// <returns></returns>
public bool StopBlocking(EntityUid item, BlockingComponent component, EntityUid user)
{
if (!component.IsBlocking)
return false;
var xform = Transform(user);
var shieldName = Name(item);
var blockerName = Identity.Entity(user, EntityManager);
var msgUser = Loc.GetString("action-popup-blocking-disabling-user", ("shield", shieldName));
var msgOther = Loc.GetString("action-popup-blocking-disabling-other", ("blockerName", blockerName), ("shield", shieldName));
//If the component blocking toggle isn't null, grab the users SharedBlockingUserComponent and PhysicsComponent
//then toggle the action to false, unanchor the user, remove the hard fixture
//and set the users bodytype back to their original type
if (component.BlockingToggleAction != null && TryComp<BlockingUserComponent>(user, out var blockingUserComponent)
&& TryComp<PhysicsComponent>(user, out var physicsComponent))
{
if (xform.Anchored)
_transformSystem.Unanchor(user, xform);
_actionsSystem.SetToggled(component.BlockingToggleActionEntity, false);
_fixtureSystem.DestroyFixture(user, BlockingComponent.BlockFixtureID, body: physicsComponent);
_physics.SetBodyType(user, blockingUserComponent.OriginalBodyType, body: physicsComponent);
if (_gameTiming.IsFirstTimePredicted)
{
_popupSystem.PopupEntity(msgOther, user, Filter.PvsExcept(user), true);
if(_gameTiming.InPrediction)
_popupSystem.PopupEntity(msgUser, user, user);
}
}
component.IsBlocking = false;
Dirty(item, component);
return true;
}
/// <summary>
/// Called where you want someone to stop blocking and to remove the <see cref="BlockingUserComponent"/> from them
/// Won't remove the <see cref="BlockingUserComponent"/> if they're holding another blocking item
/// </summary>
/// <param name="uid"> The item the component is attached to</param>
/// <param name="component"> The <see cref="BlockingComponent"/> </param>
/// <param name="user"> The person holding the blocking item </param>
private void StopBlockingHelper(EntityUid uid, BlockingComponent component, EntityUid user)
{
if (component.IsBlocking)
StopBlocking(uid, component, user);
var userQuery = GetEntityQuery<BlockingUserComponent>();
var handQuery = GetEntityQuery<HandsComponent>();
if (!handQuery.TryGetComponent(user, out var hands))
return;
var shields = _handsSystem.EnumerateHeld(user, hands).ToArray();
foreach (var shield in shields)
{
if (HasComp<BlockingComponent>(shield) && userQuery.TryGetComponent(user, out var blockingUserComponent))
{
blockingUserComponent.BlockingItem = shield;
return;
}
}
RemComp<BlockingUserComponent>(user);
component.User = null;
}
private void OnVerbExamine(EntityUid uid, BlockingComponent component, GetVerbsEvent<ExamineVerb> args)
{
if (!args.CanInteract || !args.CanAccess || !_net.IsServer)
return;
var fraction = component.IsBlocking ? component.ActiveBlockFraction : component.PassiveBlockFraction;
var modifier = component.IsBlocking ? component.ActiveBlockDamageModifier : component.PassiveBlockDamageModifer;
var msg = new FormattedMessage();
msg.AddMarkup(Loc.GetString("blocking-fraction", ("value", MathF.Round(fraction * 100, 1))));
AppendCoefficients(modifier, msg);
_examine.AddDetailedExamineVerb(args, component, msg,
Loc.GetString("blocking-examinable-verb-text"),
"/Textures/Interface/VerbIcons/dot.svg.192dpi.png",
Loc.GetString("blocking-examinable-verb-message")
);
}
private void AppendCoefficients(DamageModifierSet modifiers, FormattedMessage msg)
{
foreach (var coefficient in modifiers.Coefficients)
{
msg.PushNewline();
msg.AddMarkup(Robust.Shared.Localization.Loc.GetString("blocking-coefficient-value",
("type", coefficient.Key),
("value", MathF.Round(coefficient.Value * 100, 1))
));
}
foreach (var flat in modifiers.FlatReduction)
{
msg.PushNewline();
msg.AddMarkup(Robust.Shared.Localization.Loc.GetString("blocking-reduction-value",
("type", flat.Key),
("value", flat.Value)
));
}
}
}