86 lines
2.8 KiB
C#
86 lines
2.8 KiB
C#
using JetBrains.Annotations;
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using Lidgren.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Chat
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{
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/// <summary>
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/// Sent from server to client to notify the client about a new chat message.
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/// </summary>
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[UsedImplicitly]
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public sealed class MsgChatMessage : NetMessage
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{
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public override MsgGroups MsgGroup => MsgGroups.Command;
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/// <summary>
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/// The channel the message is on. This can also change whether certain params are used.
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/// </summary>
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public ChatChannel Channel { get; set; }
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/// <summary>
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/// The actual message contents.
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/// </summary>
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public string Message { get; set; } = string.Empty;
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/// <summary>
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/// Modified message with some wrapping text. E.g. 'Joe says: "HELP!"'
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/// </summary>
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public string WrappedMessage { get; set; } = string.Empty;
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/// <summary>
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/// The sending entity.
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/// Only applies to <see cref="ChatChannel.Local"/>, <see cref="ChatChannel.Dead"/> and <see cref="ChatChannel.Emotes"/>.
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/// </summary>
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public EntityUid SenderEntity { get; set; }
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/// <summary>
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/// The override color of the message
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/// </summary>
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public Color MessageColorOverride { get; set; } = Color.Transparent;
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public bool HideChat { get; set; }
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public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
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{
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Channel = (ChatChannel) buffer.ReadInt16();
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Message = buffer.ReadString();
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WrappedMessage = buffer.ReadString();
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switch (Channel)
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{
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case ChatChannel.Local:
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case ChatChannel.Whisper:
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case ChatChannel.Dead:
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case ChatChannel.Admin:
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case ChatChannel.Emotes:
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SenderEntity = buffer.ReadEntityUid();
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break;
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}
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MessageColorOverride = buffer.ReadColor();
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HideChat = buffer.ReadBoolean();
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
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{
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buffer.Write((short)Channel);
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buffer.Write(Message);
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buffer.Write(WrappedMessage);
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switch (Channel)
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{
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case ChatChannel.Local:
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case ChatChannel.Whisper:
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case ChatChannel.Dead:
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case ChatChannel.Admin:
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case ChatChannel.Emotes:
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buffer.Write(SenderEntity);
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break;
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}
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buffer.Write(MessageColorOverride);
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buffer.Write(HideChat);
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}
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}
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}
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