Files
tbd-station-14/Content.Client/Weapons/Melee/UI/MeleeSpeechBoundUserInterface.cs
2023-07-09 02:02:17 +10:00

60 lines
1.5 KiB
C#

using Robust.Client.GameObjects;
using Content.Shared.Speech.Components;
namespace Content.Client.Weapons.Melee.UI;
/// <summary>
/// Initializes a <see cref="MeleeSpeechWindow"/> and updates it when new server messages are received.
/// </summary>
public sealed class MeleeSpeechBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private MeleeSpeechWindow? _window;
public MeleeSpeechBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = new MeleeSpeechWindow();
if (State != null)
UpdateState(State);
_window.OpenCentered();
_window.OnClose += Close;
_window.OnBattlecryEntered += OnBattlecryChanged;
}
private void OnBattlecryChanged(string newBattlecry)
{
SendMessage(new MeleeSpeechBattlecryChangedMessage(newBattlecry));
}
/// <summary>
/// Update the UI state based on server-sent info
/// </summary>
/// <param name="state"></param>
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (_window == null || state is not MeleeSpeechBoundUserInterfaceState cast)
return;
_window.SetCurrentBattlecry(cast.CurrentBattlecry);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_window?.Dispose();
}
}