60 lines
1.4 KiB
C#
60 lines
1.4 KiB
C#
using Content.Client.Cargo.UI;
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using Content.Shared.Cargo.BUI;
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using Content.Shared.Cargo.Events;
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using Robust.Client.GameObjects;
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namespace Content.Client.Cargo.BUI;
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public sealed class CargoPalletConsoleBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private CargoPalletMenu? _menu;
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public CargoPalletConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_menu = new CargoPalletMenu();
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_menu.AppraiseRequested += OnAppraisal;
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_menu.SellRequested += OnSell;
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_menu.OnClose += Close;
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_menu.OpenCentered();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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_menu?.Dispose();
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}
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}
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private void OnAppraisal()
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{
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SendMessage(new CargoPalletAppraiseMessage());
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}
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private void OnSell()
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{
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SendMessage(new CargoPalletSellMessage());
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is not CargoPalletConsoleInterfaceState palletState)
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return;
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_menu?.SetEnabled(palletState.Enabled);
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_menu?.SetAppraisal(palletState.Appraisal);
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_menu?.SetCount(palletState.Count);
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}
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}
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