114 lines
4.4 KiB
C#
114 lines
4.4 KiB
C#
using System.Threading.Tasks;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Nutrition.Components
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{
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[RegisterComponent]
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#pragma warning disable 618
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class SliceableFoodComponent : Component, IInteractUsing, IExamine
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#pragma warning restore 618
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{
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public override string Name => "SliceableFood";
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int IInteractUsing.Priority => 1; // take priority over eating with utensils
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[DataField("slice")]
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[ViewVariables(VVAccess.ReadWrite)]
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private string _slice = string.Empty;
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[DataField("sound")]
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[ViewVariables(VVAccess.ReadWrite)]
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private SoundSpecifier _sound = new SoundPathSpecifier("/Audio/Items/Culinary/chop.ogg");
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[DataField("count")]
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[ViewVariables(VVAccess.ReadWrite)]
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private ushort _totalCount = 5;
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[ViewVariables(VVAccess.ReadWrite)]
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public ushort Count;
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protected override void Initialize()
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{
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base.Initialize();
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Count = _totalCount;
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var foodComp = Owner.EnsureComponent<FoodComponent>();
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Owner.EnsureComponent<SolutionContainerManagerComponent>();
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EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(Owner.Uid, foodComp.SolutionName);
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (string.IsNullOrEmpty(_slice))
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{
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return false;
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}
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var scs = EntitySystem.Get<SolutionContainerSystem>();
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if (!Owner.TryGetComponent<FoodComponent>(out var foodComp) || !scs.TryGetSolution(Owner.Uid, foodComp.SolutionName, out var solution))
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{
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return false;
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}
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if (!eventArgs.Using.TryGetComponent(out UtensilComponent? utensil) || !utensil.HasType(UtensilType.Knife))
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{
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return false;
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}
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var itemToSpawn = Owner.EntityManager.SpawnEntity(_slice, Owner.Transform.Coordinates);
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// This is done this way so that... food additives (read: poisons) remain in the system.
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// Basically, we want to:
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// 1. Split off a representative chunk
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var lostSolution = scs.SplitSolution(Owner.Uid, solution,
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solution.CurrentVolume / FixedPoint2.New(Count));
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// 2. Delete the Nutriment (it's already in the target) so we just have additives
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// It might be an idea to remove the removal of Nutriment & clear the food
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lostSolution.RemoveReagent("Nutriment", lostSolution.GetReagentQuantity("Nutriment"));
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// 3. Dump whatever we can into the slice
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if (itemToSpawn.TryGetComponent<FoodComponent>(out var itsFoodComp) && scs.TryGetSolution(itemToSpawn.Uid, itsFoodComp.SolutionName, out var itsSolution))
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{
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var lostSolutionPart = lostSolution.SplitSolution(itsSolution.AvailableVolume);
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scs.TryAddSolution(itemToSpawn.Uid, itsSolution, lostSolutionPart);
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}
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if (eventArgs.User.TryGetComponent(out HandsComponent? handsComponent))
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{
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if (ContainerHelpers.IsInContainer(Owner))
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{
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handsComponent.PutInHandOrDrop(itemToSpawn.GetComponent<ItemComponent>());
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}
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}
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SoundSystem.Play(Filter.Pvs(Owner), _sound.GetSound(), Owner.Transform.Coordinates,
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AudioParams.Default.WithVolume(-2));
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Count--;
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if (Count < 1)
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{
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Owner.Delete();
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}
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return true;
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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message.AddMarkup(Loc.GetString("sliceable-food-component-on-examine-remaining-slices-text", ("remainingCount", Count)));
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}
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}
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}
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