43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using Content.Server.Alert;
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using Content.Shared.Alert;
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using Content.Shared.Damage;
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using Content.Shared.FixedPoint;
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using Content.Shared.MobState;
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using Content.Shared.MobState.State;
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using Robust.Shared.GameObjects;
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namespace Content.Server.MobState.States
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{
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public class NormalMobState : SharedNormalMobState
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{
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public override void UpdateState(IEntity entity, FixedPoint2 threshold)
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{
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base.UpdateState(entity, threshold);
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if (!entity.TryGetComponent(out DamageableComponent? damageable))
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{
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return;
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}
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if (!entity.TryGetComponent(out ServerAlertsComponent? alerts))
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{
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return;
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}
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if (!entity.TryGetComponent(out IMobStateComponent? stateComponent))
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{
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return;
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}
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short modifier = 0;
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if (stateComponent.TryGetEarliestIncapacitatedState(threshold, out _, out var earliestThreshold))
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{
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modifier = (short) (damageable.TotalDamage / (earliestThreshold / 7f));
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}
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alerts.ShowAlert(AlertType.HumanHealth, modifier);
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}
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}
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}
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