31 lines
1.3 KiB
C#
31 lines
1.3 KiB
C#
using System.Collections.Generic;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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namespace Content.Server.Chemistry.ReagentEntityReactions
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{
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[UsedImplicitly]
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public class ExtinguishReaction : ReagentEntityReaction
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{
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[DataField("reagents", true, customTypeSerializer:typeof(PrototypeIdHashSetSerializer<ReagentPrototype>))]
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// ReSharper disable once CollectionNeverUpdated.Local
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private readonly HashSet<string> _reagents = new ();
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protected override void React(IEntity entity, ReagentPrototype reagent, FixedPoint2 volume, Solution? source)
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{
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if (!entity.TryGetComponent(out FlammableComponent? flammable) || !_reagents.Contains(reagent.ID)) return;
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var flammableSystem = EntitySystem.Get<FlammableSystem>();
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flammableSystem.Extinguish(entity.Uid, flammable);
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flammableSystem.AdjustFireStacks(entity.Uid, -1.5f, flammable);
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}
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}
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}
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