Files
tbd-station-14/Content.Shared/Nutrition/EntitySystems/SharedThirstSystem.cs
2022-02-16 18:23:23 +11:00

23 lines
744 B
C#

using Content.Shared.Movement.EntitySystems;
using Content.Shared.Nutrition.Components;
using Robust.Shared.GameObjects;
namespace Content.Shared.Nutrition.EntitySystems
{
public sealed class SharedThirstSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedThirstComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
}
private void OnRefreshMovespeed(EntityUid uid, SharedThirstComponent component, RefreshMovementSpeedModifiersEvent args)
{
float mod = component.CurrentThirstThreshold == ThirstThreshold.Parched ? 0.75f : 1.0f;
args.ModifySpeed(mod, mod);
}
}
}