Files
tbd-station-14/Content.Shared/Nutrition/Components/SharedThirstComponent.cs
2022-02-02 14:35:40 +11:00

40 lines
980 B
C#

using System;
using Content.Shared.Movement.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Nutrition.Components
{
[NetworkedComponent()]
public abstract class SharedThirstComponent : Component
{
[ViewVariables]
public abstract ThirstThreshold CurrentThirstThreshold { get; }
[Serializable, NetSerializable]
protected sealed class ThirstComponentState : ComponentState
{
public ThirstThreshold CurrentThreshold { get; }
public ThirstComponentState(ThirstThreshold currentThreshold)
{
CurrentThreshold = currentThreshold;
}
}
}
[NetSerializable, Serializable]
public enum ThirstThreshold : byte
{
// Hydrohomies
OverHydrated,
Okay,
Thirsty,
Parched,
Dead,
}
}