43 lines
956 B
C#
43 lines
956 B
C#
using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Nuke
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{
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[Serializable, NetSerializable]
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public sealed class NukeEjectMessage : BoundUserInterfaceMessage
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{
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}
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[Serializable, NetSerializable]
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public sealed class NukeAnchorMessage : BoundUserInterfaceMessage
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{
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}
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[Serializable, NetSerializable]
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public sealed class NukeKeypadMessage : BoundUserInterfaceMessage
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{
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public int Value;
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public NukeKeypadMessage(int value)
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{
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Value = value;
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}
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}
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[Serializable, NetSerializable]
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public sealed class NukeKeypadClearMessage : BoundUserInterfaceMessage
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{
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}
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[Serializable, NetSerializable]
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public sealed class NukeKeypadEnterMessage : BoundUserInterfaceMessage
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{
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}
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[Serializable, NetSerializable]
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public sealed class NukeArmedMessage : BoundUserInterfaceMessage
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{
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}
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}
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