Files
tbd-station-14/Content.Shared/MobState/DamageStateVisuals.cs
2021-12-03 16:08:30 +01:00

29 lines
673 B
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.MobState
{
[Serializable, NetSerializable]
public enum DamageStateVisuals
{
State
}
/// <summary>
/// Defines what state an <see cref="Robust.Shared.GameObjects.EntityUid"/> is in.
///
/// Ordered from most alive to least alive.
/// To enumerate them in this way see
/// <see cref="DamageStateHelpers.AliveToDead"/>.
/// </summary>
[Serializable, NetSerializable]
public enum DamageState : byte
{
Invalid = 0,
Alive = 1,
Critical = 2,
Dead = 3
}
}