Files
tbd-station-14/Content.Shared/Inventory/InventoryComponent.cs
2022-03-06 04:02:34 +11:00

39 lines
1.3 KiB
C#

using System.Linq;
using Content.Shared.Acts;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Inventory;
public abstract class InventoryComponent : Component, IExAct
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[DataField("templateId", required: true,
customTypeSerializer: typeof(PrototypeIdSerializer<InventoryTemplatePrototype>))]
public string TemplateId { get; } = "human";
void IExAct.OnExplosion(ExplosionEventArgs eventArgs)
{
if (eventArgs.Severity < ExplosionSeverity.Heavy)
{
return;
}
if (EntitySystem.Get<InventorySystem>()
.TryGetContainerSlotEnumerator(Owner, out var enumerator, this))
{
while (enumerator.MoveNext(out var container))
{
if (!container.ContainedEntity.HasValue) continue;
foreach (var exAct in _entityManager.GetComponents<IExAct>(container.ContainedEntity.Value).ToArray())
{
exAct.OnExplosion(eventArgs);
}
}
}
}
}