19 lines
490 B
C#
19 lines
490 B
C#
using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Inventory.Events;
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[NetSerializable, Serializable]
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public sealed class UseSlotNetworkMessage : EntityEventArgs
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{
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// The slot-owner is implicitly the client that is sending this message.
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// Otherwise clients could start forcefully undressing other clients.
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public readonly string Slot;
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public UseSlotNetworkMessage(string slot)
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{
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Slot = slot;
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}
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}
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