Files
tbd-station-14/Content.Shared/Inventory/Events/UseSlotNetworkMessage.cs
2022-02-16 18:23:23 +11:00

19 lines
490 B
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Inventory.Events;
[NetSerializable, Serializable]
public sealed class UseSlotNetworkMessage : EntityEventArgs
{
// The slot-owner is implicitly the client that is sending this message.
// Otherwise clients could start forcefully undressing other clients.
public readonly string Slot;
public UseSlotNetworkMessage(string slot)
{
Slot = slot;
}
}