Files
tbd-station-14/Content.Shared/Inventory/Events/UnequippedEvents.cs
2022-02-16 18:23:23 +11:00

43 lines
1.1 KiB
C#

using Robust.Shared.GameObjects;
namespace Content.Shared.Inventory.Events;
public abstract class UnequippedEventBase : EntityEventArgs
{
/// <summary>
/// The entity unequipping.
/// </summary>
public readonly EntityUid Equipee;
/// <summary>
/// The entity which got unequipped.
/// </summary>
public readonly EntityUid Equipment;
/// <summary>
/// The slot the entity got unequipped from.
/// </summary>
public readonly string Slot;
public UnequippedEventBase(EntityUid equipee, EntityUid equipment, SlotDefinition slotDefinition)
{
Equipee = equipee;
Equipment = equipment;
Slot = slotDefinition.Name;
}
}
public sealed class DidUnequipEvent : UnequippedEventBase
{
public DidUnequipEvent(EntityUid equipee, EntityUid equipment, SlotDefinition slotDefinition) : base(equipee, equipment, slotDefinition)
{
}
}
public sealed class GotUnequippedEvent : UnequippedEventBase
{
public GotUnequippedEvent(EntityUid equipee, EntityUid equipment, SlotDefinition slotDefinition) : base(equipee, equipment, slotDefinition)
{
}
}