66 lines
1.8 KiB
C#
66 lines
1.8 KiB
C#
using System;
|
|
using Content.Shared.Sound;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Log;
|
|
using Robust.Shared.Players;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Shared.Gravity
|
|
{
|
|
[RegisterComponent]
|
|
[NetworkedComponent]
|
|
public sealed class GravityComponent : Component
|
|
{
|
|
[DataField("gravityShakeSound")]
|
|
public SoundSpecifier GravityShakeSound { get; set; } = new SoundPathSpecifier("/Audio/Effects/alert.ogg");
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public bool Enabled
|
|
{
|
|
get => _enabled;
|
|
set
|
|
{
|
|
if (_enabled == value) return;
|
|
_enabled = value;
|
|
if (_enabled)
|
|
{
|
|
Logger.Info($"Enabled gravity for {Owner}");
|
|
}
|
|
else
|
|
{
|
|
Logger.Info($"Disabled gravity for {Owner}");
|
|
}
|
|
Dirty();
|
|
}
|
|
}
|
|
|
|
private bool _enabled;
|
|
|
|
public override ComponentState GetComponentState()
|
|
{
|
|
return new GravityComponentState(_enabled);
|
|
}
|
|
|
|
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
|
{
|
|
base.HandleComponentState(curState, nextState);
|
|
if (curState is not GravityComponentState state) return;
|
|
Enabled = state.Enabled;
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
private sealed class GravityComponentState : ComponentState
|
|
{
|
|
public bool Enabled { get; }
|
|
|
|
public GravityComponentState(bool enabled)
|
|
{
|
|
Enabled = enabled;
|
|
}
|
|
}
|
|
}
|
|
}
|