Files
tbd-station-14/Content.Shared/Gravity/GravityComponent.cs
2022-02-02 14:35:40 +11:00

66 lines
1.8 KiB
C#

using System;
using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Log;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Gravity
{
[RegisterComponent]
[NetworkedComponent]
public sealed class GravityComponent : Component
{
[DataField("gravityShakeSound")]
public SoundSpecifier GravityShakeSound { get; set; } = new SoundPathSpecifier("/Audio/Effects/alert.ogg");
[ViewVariables(VVAccess.ReadWrite)]
public bool Enabled
{
get => _enabled;
set
{
if (_enabled == value) return;
_enabled = value;
if (_enabled)
{
Logger.Info($"Enabled gravity for {Owner}");
}
else
{
Logger.Info($"Disabled gravity for {Owner}");
}
Dirty();
}
}
private bool _enabled;
public override ComponentState GetComponentState()
{
return new GravityComponentState(_enabled);
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not GravityComponentState state) return;
Enabled = state.Enabled;
}
[Serializable, NetSerializable]
private sealed class GravityComponentState : ComponentState
{
public bool Enabled { get; }
public GravityComponentState(bool enabled)
{
Enabled = enabled;
}
}
}
}