Files
tbd-station-14/Content.Shared/DragDrop/CanDragDropOnEvent.cs
2022-02-16 18:23:23 +11:00

39 lines
1.1 KiB
C#

using Robust.Shared.GameObjects;
namespace Content.Shared.DragDrop;
/// <summary>
/// Event that gets send to the target of a drag drop action
/// Mark this event as handled to specify that the entity can be dropped on
/// and set CanDrop to true or false, depending on whether dropping the entity onto the target is actually possible.
/// </summary>
public sealed class CanDragDropOnEvent : HandledEntityEventArgs
{
/// <summary>
/// Entity doing the drag and drop.
/// </summary>
public EntityUid User { get; }
/// <summary>
/// Entity that is being dragged.
/// </summary>
public EntityUid Dragged { get; }
/// <summary>
/// Entity that is being dropped on.
/// </summary>
public EntityUid Target { get; }
/// <summary>
/// If the dragged entity can be dropped on the target.
/// </summary>
public bool CanDrop { get; set; } = false;
public CanDragDropOnEvent(EntityUid user, EntityUid dragged, EntityUid target)
{
User = user;
Dragged = dragged;
Target = target;
}
}