23 lines
572 B
C#
23 lines
572 B
C#
using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Cuffs.Components
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{
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[NetworkedComponent()]
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public abstract class SharedHandcuffComponent : Component
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{
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[Serializable, NetSerializable]
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protected sealed class HandcuffedComponentState : ComponentState
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{
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public string? IconState { get; }
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public HandcuffedComponentState(string? iconState)
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{
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IconState = iconState;
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}
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}
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}
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}
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