Files
tbd-station-14/Content.Shared/Clothing/ClothingSpeedModifierComponent.cs

37 lines
1.1 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Clothing;
[RegisterComponent, NetworkedComponent, Friend(typeof(ClothingSpeedModifierSystem))]
public sealed class ClothingSpeedModifierComponent : Component
{
[DataField("walkModifier", required: true)] [ViewVariables(VVAccess.ReadWrite)]
public float WalkModifier = 1.0f;
[DataField("sprintModifier", required: true)] [ViewVariables(VVAccess.ReadWrite)]
public float SprintModifier = 1.0f;
/// <summary>
/// Is this clothing item currently 'actively' slowing you down?
/// e.g. magboots can be turned on and off.
/// </summary>
[DataField("enabled")] public bool Enabled = true;
}
[Serializable, NetSerializable]
public sealed class ClothingSpeedModifierComponentState : ComponentState
{
public float WalkModifier;
public float SprintModifier;
public bool Enabled;
public ClothingSpeedModifierComponentState(float walkModifier, float sprintModifier, bool enabled)
{
WalkModifier = walkModifier;
SprintModifier = sprintModifier;
Enabled = enabled;
}
}