13 lines
280 B
C#
13 lines
280 B
C#
using Robust.Shared.GameObjects;
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namespace Content.Server.Tabletop
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{
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/// <summary>
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/// A class that stores per-player data for tabletops.
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/// </summary>
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public sealed class TabletopSessionPlayerData
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{
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public EntityUid Camera { get; set; }
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}
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}
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