31 lines
817 B
C#
31 lines
817 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Singularity.Components
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{
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[RegisterComponent]
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public sealed class SingularityGeneratorComponent : Component
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[ViewVariables] private int _power;
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public int Power
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{
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get => _power;
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set
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{
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if(_power == value) return;
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_power = value;
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if (_power > 15)
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{
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_entMan.SpawnEntity("Singularity", _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
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//dont delete ourselves, just wait to get eaten
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}
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}
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}
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}
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}
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