Files
tbd-station-14/Content.Server/Security/Systems/DeployableBarrierSystem.cs
2022-02-16 18:23:23 +11:00

48 lines
1.7 KiB
C#

using Content.Server.Lock;
using Content.Server.Storage.Components;
using Content.Shared.Security;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using System;
using Robust.Shared.IoC;
namespace Content.Server.Security.Systems
{
public sealed class DeployableBarrierSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DeployableBarrierComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<DeployableBarrierComponent, LockToggledEvent>(OnLockToggled);
}
private void OnStartup(EntityUid uid, DeployableBarrierComponent component, ComponentStartup args)
{
if (!EntityManager.TryGetComponent(component.Owner, out LockComponent? lockComponent))
return;
ToggleBarrierDeploy(component, lockComponent.Locked);
}
private void OnLockToggled(EntityUid uid, DeployableBarrierComponent component, LockToggledEvent args)
{
ToggleBarrierDeploy(component, args.Locked);
}
private void ToggleBarrierDeploy(DeployableBarrierComponent component, bool isDeployed)
{
EntityManager.GetComponent<TransformComponent>(component.Owner).Anchored = isDeployed;
if (!EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearanceComponent))
return;
var state = isDeployed ? DeployableBarrierState.Deployed : DeployableBarrierState.Idle;
appearanceComponent.SetData(DeployableBarrierVisuals.State, state);
if (EntityManager.TryGetComponent(component.Owner, out PointLightComponent? light))
light.Enabled = isDeployed;
}
}
}