* Clean up some warnings * Remove nullable enable Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
15 lines
343 B
C#
15 lines
343 B
C#
using Robust.Shared.GameObjects;
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using System.Collections.Generic;
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namespace Content.Server.Radio.Components
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{
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public interface IRadio : IComponent
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{
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IReadOnlyList<int> Channels { get; }
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void Receive(string message, int channel, EntityUid speaker);
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void Broadcast(string message, EntityUid speaker);
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}
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}
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