49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using Content.Shared.Input;
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using Content.Shared.Pulling;
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using Content.Shared.Pulling.Components;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Players;
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namespace Content.Server.Pulling
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{
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[UsedImplicitly]
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public sealed class PullingSystem : SharedPullingSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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UpdatesAfter.Add(typeof(PhysicsSystem));
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SubscribeLocalEvent<SharedPullableComponent, PullableMoveMessage>(OnPullableMove);
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SubscribeLocalEvent<SharedPullableComponent, PullableStopMovingMessage>(OnPullableStopMove);
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.ReleasePulledObject, InputCmdHandler.FromDelegate(HandleReleasePulledObject))
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.Register<PullingSystem>();
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}
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private void HandleReleasePulledObject(ICommonSession? session)
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{
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if (session?.AttachedEntity is not {Valid: true} player)
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{
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return;
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}
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if (!TryGetPulled(player, out var pulled))
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{
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return;
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}
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if (!EntityManager.TryGetComponent(pulled.Value, out SharedPullableComponent? pullable))
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{
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return;
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}
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TryStopPull(pullable);
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}
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}
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}
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