Files
tbd-station-14/Content.Server/Maps/Conditions/HolidayMapCondition.cs
2022-02-16 18:23:23 +11:00

23 lines
684 B
C#

using System.Linq;
using Content.Server.Holiday;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Server.Maps.Conditions;
public sealed class HolidayMapCondition : GameMapCondition
{
[DataField("holidays")]
public string[] Holidays { get; } = default!;
public override bool Check(GameMapPrototype map)
{
var holidaySystem = EntitySystem.Get<HolidaySystem>();
return Holidays.Any(holiday => holidaySystem.IsCurrentlyHoliday(holiday)) ^ Inverted;
}
}