Files
tbd-station-14/Content.Server/MachineLinking/System/SignalSwitchSystem.cs
2022-02-16 18:23:23 +11:00

36 lines
1.2 KiB
C#

using Content.Server.MachineLinking.Components;
using Content.Server.MachineLinking.Events;
using Content.Shared.Interaction;
using Robust.Shared.GameObjects;
namespace Content.Server.MachineLinking.System
{
public sealed class SignalSwitchSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SignalSwitchComponent, InteractHandEvent>(OnInteracted);
SubscribeLocalEvent<SignalSwitchComponent, SignalValueRequestedEvent>(OnSignalValueRequested);
}
private void OnSignalValueRequested(EntityUid uid, SignalSwitchComponent component, SignalValueRequestedEvent args)
{
if (args.Port == "state")
{
args.Handled = true;
args.Signal = component.State;
}
}
private void OnInteracted(EntityUid uid, SignalSwitchComponent component, InteractHandEvent args)
{
component.State = !component.State;
RaiseLocalEvent(uid, new InvokePortEvent("state", component.State), false);
RaiseLocalEvent(uid, new InvokePortEvent("stateChange"), false);
args.Handled = true;
}
}
}