36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using Content.Server.MachineLinking.Components;
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using Content.Server.MachineLinking.Events;
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using Content.Shared.Interaction;
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using Robust.Shared.GameObjects;
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namespace Content.Server.MachineLinking.System
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{
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public sealed class SignalSwitchSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SignalSwitchComponent, InteractHandEvent>(OnInteracted);
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SubscribeLocalEvent<SignalSwitchComponent, SignalValueRequestedEvent>(OnSignalValueRequested);
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}
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private void OnSignalValueRequested(EntityUid uid, SignalSwitchComponent component, SignalValueRequestedEvent args)
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{
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if (args.Port == "state")
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{
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args.Handled = true;
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args.Signal = component.State;
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}
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}
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private void OnInteracted(EntityUid uid, SignalSwitchComponent component, InteractHandEvent args)
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{
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component.State = !component.State;
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RaiseLocalEvent(uid, new InvokePortEvent("state", component.State), false);
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RaiseLocalEvent(uid, new InvokePortEvent("stateChange"), false);
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args.Handled = true;
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}
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}
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}
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