Files
tbd-station-14/Content.Server/Kudzu/SpreaderComponent.cs
2022-02-16 18:23:23 +11:00

31 lines
999 B
C#

using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Kudzu;
/// <summary>
/// Component for rapidly spreading objects, like Kudzu.
/// ONLY USE THIS FOR ANCHORED OBJECTS. An error will be logged if not anchored/static.
/// Currently does not support growing in space.
/// </summary>
[RegisterComponent, Friend(typeof(SpreaderSystem))]
public sealed class SpreaderComponent : Component
{
/// <summary>
/// Chance for it to grow on any given tick, after the normal growth rate-limit (if it doesn't grow, SpreaderSystem will pick another one.).
/// </summary>
[DataField("chance", required: true)]
public float Chance;
/// <summary>
/// Prototype spawned on growth success.
/// </summary>
[DataField("growthResult", required: true)]
public string GrowthResult = default!;
[DataField("enabled")]
public bool Enabled = true;
}