Files
tbd-station-14/Content.Server/Hands/Systems/HandVirtualItemSystem.cs
Leon Friedrich bfd95c493b hands ECS (#7081)
2022-03-17 18:13:31 +11:00

44 lines
1.6 KiB
C#

using Content.Server.Hands.Components;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using JetBrains.Annotations;
namespace Content.Server.Hands.Systems
{
[UsedImplicitly]
public sealed class HandVirtualItemSystem : SharedHandVirtualItemSystem
{
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
public bool TrySpawnVirtualItemInHand(EntityUid blockingEnt, EntityUid user)
{
if (!_handsSystem.TryGetEmptyHand(user, out var hand))
return false;
var pos = EntityManager.GetComponent<TransformComponent>(user).Coordinates;
var virtualItem = EntityManager.SpawnEntity("HandVirtualItem", pos);
var virtualItemComp = EntityManager.GetComponent<HandVirtualItemComponent>(virtualItem);
virtualItemComp.BlockingEntity = blockingEnt;
_handsSystem.DoPickup(user, hand, virtualItem);
return true;
}
/// <summary>
/// Deletes all virtual items in a user's hands with
/// the specified blocked entity.
/// </summary>
public void DeleteInHandsMatching(EntityUid user, EntityUid matching)
{
foreach (var hand in _handsSystem.EnumerateHands(user))
{
if (TryComp(hand.HeldEntity, out HandVirtualItemComponent? virt) && virt.BlockingEntity == matching)
{
Delete(virt, user);
return;
}
}
}
}
}