20 lines
566 B
C#
20 lines
566 B
C#
using Content.Shared.Damage;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Damage.Components
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{
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[RegisterComponent]
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public sealed class DamageOnLandComponent : Component
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{
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[DataField("ignoreResistances")]
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[ViewVariables(VVAccess.ReadWrite)]
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public bool IgnoreResistances = false;
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[DataField("damage", required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier Damage = default!;
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}
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}
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