Files
tbd-station-14/Content.Server/CombatMode/CombatModeComponent.cs
2021-06-09 22:19:39 +02:00

17 lines
492 B
C#

using Content.Shared.CombatMode;
using Robust.Shared.GameObjects;
namespace Content.Server.CombatMode
{
/// <summary>
/// Stores whether an entity is in "combat mode"
/// This is used to differentiate between regular item interactions or
/// using *everything* as a weapon.
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(SharedCombatModeComponent))]
public sealed class CombatModeComponent : SharedCombatModeComponent
{
}
}