28 lines
700 B
C#
28 lines
700 B
C#
using Content.Shared.Cargo;
|
|
using Content.Shared.Containers.ItemSlots;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Server.Cargo;
|
|
|
|
public sealed partial class CargoSystem : SharedCargoSystem
|
|
{
|
|
[Dependency] private readonly IPrototypeManager _protoMan = default!;
|
|
[Dependency] private readonly ItemSlotsSystem _slots = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
InitializeConsole();
|
|
InitializeTelepad();
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
base.Update(frameTime);
|
|
UpdateConsole(frameTime);
|
|
UpdateTelepad(frameTime);
|
|
}
|
|
}
|